Redzone PvP

Drop in. Fight. No grind to play.

The ArmedRZ endpoint is reachable and exposes the retained custom runtime. A real client pass is still required before gameplay, progression or the staged modes are called launch-ready. Commerce is off.

Fair-play design. Commerce held.

The retained design never sells weapons, ammo, armor, cash, XP or levels. Planned paid items are cosmetic or convenience only. Nothing is currently offered for purchase because the storefront and fulfillment path are unproved.

Game modes

More than one way to fight

These modes exist in the retained runtime, but none is being advertised as player-accepted until a real client session passes.

Runtime present

Free-for-all

The intended default uses equal free loadouts, one hot zone and fast respawn. Connection, spawn, combat and persistence still need client acceptance.

Staged

Gun Game

A weapon-ladder round retained in the runtime. It remains staged until a multiplayer client test passes.

Staged

Zone Capture (KOTH)

A control-point mode retained in the runtime. It remains staged until capture state, scoring and persistence are tested in game.

Staged

Team Deathmatch

Server-assigned red versus blue, score to win, on a timer. Scoped and coming as the next rotating mode once a live player test is possible.

Hot zones

Eight real map locations on rotation

One zone is hot at a time and rotates on a timer, so the action keeps moving across the map.

Sandy Shores AirfieldLS DocksFort ZancudoPalmer-Taylor Power StationGWC and Golfing SocietyDavis QuarryBolingbroke PenitentiaryDiamond Casino

Under the hood

Built lean, built fair

The retained custom runtime is reachable. The statements below describe its implementation posture, not a completed player acceptance test.

Server-authoritative design

The implementation is designed to validate kills, rewards, loadouts and economy server-side. It still requires adversarial and false-positive testing with real clients.

Free classes and loadouts

The retained selector models five free classes plus the zone default. Client acceptance must confirm every spawn receives the intended equal loadout.

Progression and prestige

The retained progression code models play-earned levels, titles and prestige without purchasable XP. Persistence and reconnect behavior remain unaccepted.

Crews and mastery

The retained runtime models crew tags, friendly-fire rules and play-earned camo unlocks. Multiplayer and persistence behavior remain unaccepted.

Contracts and season pass

The retained runtime models daily and weekly contracts plus a free season track. Anti-farming and reward behavior remain unaccepted with real clients.

Density-oriented design

Per-arena routing buckets are intended to reduce entity load. Capacity and combat feel are unproved until a real load/client pass.

Planned catalogue

No products are on sale

The prior Tebex address currently returns 404 and the delivery path has not been purchase-tested. These cards preserve the cosmetic-only product design without links, prices or checkout.

Ranks (cosmetic tag + kill effect)
B
Rank concept

Bronze

[B] name tag in the feed and scoreboard. Spark kill effect.
Concept Not on sale
S
Rank concept

Silver

[S] name tag. Gold kill effect. Includes Bronze flair.
Concept Not on sale
G
Rank concept

Gold

[G] name tag. Fire kill effect. Standout scoreboard color.
Concept Not on sale
RZ
Rank concept

RedZone

[RZ] top-tier tag. Rainbow kill effect. The flex rank.
Concept Not on sale
Kill effects (cosmetic particle on your kills)
Effect concept

Fire

A clean fire burst on every kill.
Concept Not on sale
Premium concept

Plasma

Electric plasma trail burst.
Concept Not on sale
Premium concept

Shadow

Dark spawn-burst effect.
Concept Not on sale
Premium concept

Neon

Bright neon fountain. Season exclusive look.
Concept Not on sale
Season and convenience
Premium concept

Season Premium Track

A second cosmetic reward track layered over the free season pass: exclusive kill effects, premium badges, a Prime title and a Discord season role, unlocked as you level. The free track still pays everyone, so this is pure extra flair.
Concept Not on sale
Convenience concept

Priority Queue

Skip the connection queue. The server stays free to join for everyone, so this is convenience, not paid entry.
Concept Not on sale
RZ Coins (premium cosmetic currency)
Currency concept

500 RZ Coins

Spendable only on cosmetics. Never earned by play.
Concept Not on sale
Currency concept

1,200 RZ Coins

Better value. 20% bonus coins.
Concept Not on sale
Currency concept

2,600 RZ Coins

Best value. 30% bonus coins.
Concept Not on sale

Commerce stays off until a real storefront exists, one exact low-cost delivery applies once, survives reconnect and can be reconciled or refunded.

Questions

Good to know

Can I reach the server?
The direct FiveM endpoint currently answers. Open FiveM and connect to rz.appleluis.host:30120. The public Cfx join code is not being used because its current page says Server not found.
Is the game launch-ready?
Not yet. A gaming-PC client still has to pass connect, spawn, fight, respawn, persistence and console review.
Can I buy cosmetics?
No. The old Tebex URL currently returns 404 and delivery is unproved, so commerce is deliberately disabled.
Which modes are accepted?
The runtime contains the mode resources shown above, but a real player session has not accepted them. They remain staged.