Redzone PvP

Drop in. Fight. No grind to play.

The ArmedRZ endpoint is reachable and exposes the retained custom runtime. A real client pass is still required before gameplay, progression or the staged modes are called launch-ready. Commerce is off.

Fair-play design. Commerce held.

The retained design never sells weapons, ammo, armor, cash, XP or levels. Every paid item is cosmetic or convenience only. An Armed.Zone store and the in-game delivery path both exist, and the server polls that store for purchases, but the storefront itself is switched off at Tebex, so nothing can be bought right now.

Community Discord: discord.gg/xWdwAx2Hbf is the current working invite to the ArmedRZ community server.

Game modes

More than one way to fight

These modes exist in the retained runtime, but none is being advertised as player-accepted until a real client session passes.

Runtime present

Free-for-all

The intended default uses equal free loadouts, one hot zone and fast respawn. Connection, spawn, combat and persistence still need client acceptance.

Staged

Gun Game

A weapon-ladder round retained in the runtime. It remains staged until a multiplayer client test passes.

Staged

Zone Capture (KOTH)

A control-point mode retained in the runtime. It remains staged until capture state, scoring and persistence are tested in game.

Staged

Team Deathmatch

Server-assigned red versus blue, score to win, on a timer. Scoped and coming as the next rotating mode once a live player test is possible.

Hot zones

Eight real map locations on rotation

One zone is hot at a time and rotates on a timer, so the action keeps moving across the map.

Sandy Shores AirfieldLS DocksFort ZancudoPalmer-Taylor Power StationGWC and Golfing SocietyDavis QuarryBolingbroke PenitentiaryDiamond Casino

Under the hood

Built lean, built fair

The retained custom runtime is reachable. The statements below describe its implementation posture, not a completed player acceptance test.

Server-authoritative design

The implementation is designed to validate kills, rewards, loadouts and economy server-side. It still requires adversarial and false-positive testing with real clients.

Free classes and loadouts

The retained selector models five free classes plus the zone default. Client acceptance must confirm every spawn receives the intended equal loadout.

Progression and prestige

The retained progression code models play-earned levels, titles and prestige without purchasable XP. Persistence and reconnect behavior remain unaccepted.

Crews and mastery

The retained runtime models crew tags, friendly-fire rules and play-earned camo unlocks. Multiplayer and persistence behavior remain unaccepted.

Contracts and season pass

The retained runtime models daily and weekly contracts plus a free season track. Anti-farming and reward behavior remain unaccepted with real clients.

Density-oriented design

Per-arena routing buckets are intended to reduce entity load. Capacity and combat feel are unproved until a real load/client pass.

Catalogue

The store is built but switched off

An Armed.Zone webstore exists on Tebex carrying this catalogue priced in EUR, and the server runs a live delivery poller against it, so a purchase would be applied automatically. The storefront is currently disabled at Tebex and answers 'This webstore is currently unavailable', so no price, link or checkout is shown here until it is switched on and one controlled purchase is verified end to end.

Ranks (cosmetic tag + kill effect)
B
Rank concept

Bronze

[B] name tag in the feed and scoreboard. Spark kill effect.
Concept Not on sale
S
Rank concept

Silver

[S] name tag. Gold kill effect. Includes Bronze flair.
Concept Not on sale
G
Rank concept

Gold

[G] name tag. Fire kill effect. Standout scoreboard color.
Concept Not on sale
RZ
Rank concept

RedZone

[RZ] top-tier tag. Rainbow kill effect. The flex rank.
Concept Not on sale
Kill effects (cosmetic particle on your kills)
Effect concept

Fire

A clean fire burst on every kill.
Concept Not on sale
Premium concept

Plasma

Electric plasma trail burst.
Concept Not on sale
Premium concept

Shadow

Dark spawn-burst effect.
Concept Not on sale
Premium concept

Neon

Bright neon fountain. Season exclusive look.
Concept Not on sale
Season and convenience
Premium concept

Season Premium Track

A second cosmetic reward track layered over the free season pass: exclusive kill effects, premium badges, a Prime title and a Discord season role, unlocked as you level. The free track still pays everyone, so this is pure extra flair.
Concept Not on sale
Convenience concept

Priority Queue

Skip the connection queue. The server stays free to join for everyone, so this is convenience, not paid entry.
Concept Not on sale
RZ Coins (premium cosmetic currency)
Currency concept

500 RZ Coins

Spendable only on cosmetics. Never earned by play.
Concept Not on sale
Currency concept

1,200 RZ Coins

Better value. 20% bonus coins.
Concept Not on sale
Currency concept

2,600 RZ Coins

Best value. 30% bonus coins.
Concept Not on sale

Commerce stays off until a real storefront exists, one exact low-cost delivery applies once, survives reconnect and can be reconciled or refunded.

Questions

Good to know

Can I reach the server?
The direct FiveM endpoint currently answers. Open FiveM and connect to rz.appleluis.host:30120. The public Cfx join code is not being used because its current page says Server not found.
Is the game launch-ready?
Not yet. A gaming-PC client still has to pass connect, spawn, fight, respawn, persistence and console review.
Can I buy cosmetics?
Not yet. The Armed.Zone Tebex store and the automatic in-game delivery both exist and the delivery poller is online, but the storefront is switched off at Tebex, so there is nothing to check out. No link or price appears here until it is on and one purchase has been verified end to end.
Which modes are accepted?
The runtime contains the mode resources shown above, but a real player session has not accepted them. They remain staged.